By combining DirectX8 support with completely new
graphics, it continues to provide good overall system benchmarks. 3DMark2001 SE
has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming technology to test
a system's true performance abilities. Tests include: DirectX8 Vertex Shaders,
Pixel Shaders and Point Sprites, DOT3 and Environment Mapped Bump Mapping,
support for Full Scene Anti-aliasing and Texture Compression and two game tests
using Ipion real-time physics. Higher 3DMark scores denote better performance.
3DMark2001: |
Operating System: |
Points |
Ranking |
WindowsXP 32-bit Stock (2.4 GHz) |
27305 |
|
WindowsXP 32-bit Overclocked (2.64 GHz) |
29321 |
|
WindowsXP 64-bit Stock (2.4 GHz) |
28047 |
|
WindowsXP 64-bit Overclocked (2.64 GHz) |
29711 |
|
At both
stock and overclocked speeds, 3DMark2001 prefers WindowsXP
x64 Edition ever so slightly. These results are rather surprising considering
that the 64-bit drivers are new and haven't had the time to mature
yet.
3DMark05
is the latest version of the highly favoured 3DMark series. It is the first
benchmark to require a DirectX®9.0 compliant hardware with support for Pixel
Shaders 2.0 or higher!
3DMark05 |
Overall: |
Points |
Ranking |
WindowsXP 32-bit Stock (2.4 GHz) |
5696 |
|
WindowsXP 32-bit Overclocked (2.64 GHz) |
5772 |
|
WindowsXP 64-bit Stock (2.4 GHz) |
5344 |
|
WindowsXP 64-bit Overclocked (2.64 GHz) |
5352 |
|
CPU: |
Points |
Ranking |
WindowsXP 32-bit Stock (2.4 GHz) |
4993 |
|
WindowsXP 32-bit Overclocked (2.64 GHz) |
5541 |
|
WindowsXP 64-bit Stock (2.4 GHz) |
5147 |
|
WindowsXP 64-bit Overclocked (2.64 GHz) |
5572 |
|
Seems like 3DMark05 prefers sticking to the 32-bit world, even though CPU numbers
are actually lower for the 32-bit test than for the WindowsXP x64 Edition system.