Unreal Tournament
2004 |
Source: Epic |
|
Unreal
Tournament 2004 is the sequel to the highly popular UT2003 and uses the very
latest Unreal Engine technology. Unreal Tournament 2004 employs the use of
Vertex and Pixel Shaders and it's recommended that you use a DirectX 9 videocard
if you plan to play competitively.
UT2004 |
dm-rankin |
FPS |
Ranking |
WindowsXP 32-bit Stock (2.4 GHz) |
124.13 |
|
WindowsXP 32-bit Overclocked (2.64 GHz) |
137.27 |
|
WindowsXP 64-bit Stock (2.4 GHz) |
129.62 |
|
WindowsXP 64-bit Overclocked (2.64 GHz) |
141.9 |
|
as-convoy |
FPS |
Ranking |
WindowsXP 32-bit Stock (2.4 GHz) |
84.2 |
|
WindowsXP 32-bit Overclocked (2.64 GHz) |
93.58 |
|
WindowsXP 64-bit Stock (2.4 GHz) |
86.88 |
|
WindowsXP 64-bit Overclocked (2.64 GHz) |
95.03 |
|
ctf-bridgeoffate |
FPS |
Ranking |
WindowsXP 32-bit Stock (2.4 GHz) |
175.62 |
|
WindowsXP 32-bit Overclocked (2.64 GHz) |
195.86 |
|
WindowsXP 64-bit Stock (2.4 GHz) |
179.36 |
|
WindowsXP 64-bit Overclocked (2.64 GHz) |
195.86 |
|
UT2004 seems to like WindowsXP x64 Edition slightly
more, but things are pretty close here too as well.
Doom 3 is
the most advanced game to date. it takes advantage of the latest videocard
technology and pushes the processing power of the CPU to its absolute limit. At
its highest setting, Ultra quality, texture sizes pass the 500MB mark which
means even tomorrow's videocards will have a hard time running everything. The
frame rates in the game itself are locked at 60 fps so anything above that point
is wasted. Each test is run three times with the third run being
recorded.
Doom 3 LQ
640x480 |
Operating Systems |
FPS |
Ranking |
WindowsXP 32-bit Stock (2.4 GHz) |
122.8 |
|
WindowsXP 32-bit Overclocked (2.64 GHz) |
136.7 |
|
WindowsXP 64-bit Stock (2.4 GHz) |
111.9 |
|
WindowsXP 64-bit Overclocked (2.64 GHz) |
118.6 |
|
Possibly due to immature drivers, WindowsXP x64 Edition
falls way behind on this benchmark. It's interesting to see that overclocking
does not boost performance as much in the 64-bit WindowsXP x64 Edition as
it does on the 32-bit WindowsXP operating system.
Like its 32-bit counterpart...
The first thing we noticed when testing in the 64-bit
world was that the test system could not overclock as high as when it was using
the 32-bit version of WindowsXP. With the 32-bit OS, the AMD Athlon64 4000+
processor could overclock as high as 2.72 GHz (Prime95 stable). When
WindowsXP x64 Edition was installed, the system would only run stable at an
overclocked speed of 2.64 GHz. We're not sure where the limitation is... perhaps
64-bit registers require something more stable than even Prime95 can detect.
During testing, we generally noticed a similar
performance boost due to overclocking in both WindowsXP x64 Edition and its
32-bit WindowsXP counterpart. There were a few differences however. We noticed
some weird Multimedia numbers in SiSoft Sandra 2005 (64-bit compatible) as well
as low Doom 3 scores. This could be due to immature drivers or the operating
system itself.
Despite the odd numbers from SiSoft Sandra, CPU
crunching applications like Super Pi, piFast and ScienceMark and games like
UT2003/UT2004 were all very close in terms of performance. When comparing 32-bit
applications to 64-bit apps, we also noticed some substantial gains from using
WindowsXP x64 Edition, especially in ScienceMark 2.0, MiniG-ZIP and in DiVX
encoding - heavy duty number crunching applications.
If you're running a Microsoft WindowsXP PC based on a 64-bit compatible CPU from
AMD (or Intel), and are thinking about
jumping onto the new wave of 64-bit OSes with WindowsXP x64 Edition, these
overclocking results are definitely something to consider. The move may or may
not improve overall system performance, the answer to that is based both on the
applications you run and whether you can achieve an equivalent overclocked
speed.
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