By
combining DirectX8 support with completely new graphics, it continues to provide
good overall system benchmarks. 3DMark2001 SE has been created in cooperation
with the major 3D accelerator and processor manufacturers to provide a reliable
set of diagnostic tools. The suite demonstrates 3D gaming performance by using
real-world gaming technology to test a system's true performance abilities.
Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3
and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics. Higher
3DMark scores denote better performance.
3DMark2001SE: |
System |
Points |
Ranking |
CC Content Creator X2 32 Bit OS/32 Bit
Software |
26620 |
|
CC Content Creator X2 64 Bit OS/32 Bit Software
|
27827 |
|
Please
keep in mind that the Canada Computers Content Creator X2 system is running with
dual Gigabyte GeForce 6800GT videocards in an SLI configuration. It is obvious
here that 3DMark2001 was not intended to run on multiprocessor systems and does
not benefit from having "two heads". This also illustrates AMD's point that
gamers should stick with a fast single core CPU since it will be a while before
games take advantage of dual CPUs. It also seems like WindowsXP Professional x64
Edition boosts scores slightly as well.
3DMark05
is the latest version of the highly favoured 3DMark series. It is the first
benchmark to require a DirectX®9.0 compliant hardware with support for Pixel
Shaders 2.0 or higher!
3DMark05 |
Overall: |
Points |
Ranking |
CC Content Creator X2 32 Bit OS/32 Bit
Software |
8930 |
|
CC Content Creator X2 64 Bit OS/32 Bit Software
|
8906 |
|
CPU: |
Points |
Ranking |
CC Content Creator X2 32 Bit OS/32 Bit
Software |
5688 |
|
CC Content Creator X2 64 Bit OS/32 Bit Software
|
5962 |
|
The
overall score is very nice but we would expect that when running with two
GeForce 6800 GT videocards in SLI. ;-) The CPU score is also about 800 points
higher than a single Athlon64 4000+ (2.4 GHz) processor. Running WindowsXP
Professional x64 Edition does not change the overall score very much.
Unreal Tournament
2003 |
Source:
Epic |
|
Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
UT2003 -
Flyby: |
640x480 |
FPS |
Ranking |
CC Content Creator X2 32 Bit OS/32 Bit
Software |
303.57 |
|
CC Content Creator X2 64 Bit OS/32 Bit Software
|
316.66 |
|
UT2003 -
Botmatch: |
640x480 |
FPS |
Ranking |
CC Content Creator X2 32 Bit OS/32 Bit
Software |
103.49 |
|
CC Content Creator X2 64 Bit OS/32 Bit Software
|
104.97 |
|
UT2003 framerates are decent however it's clear that
this game is not multi-threaded.
Doom 3 is
the most advanced game to date. it takes advantage of the latest videocard
technology and pushes the processing power of the CPU to its absolute limit. At
its highest setting, Ultra quality, texture sizes pass the 500MB mark which
means even tomorrow's videocards will have a hard time running everything. The
frame rates in the game itself are locked at 60 fps so anything above that point
is wasted. Each test is run three times with the third run being
recorded.
Doom3 |
LQ 640x480: |
Points |
Ranking |
CC Content Creator X2 32 Bit OS/32 Bit
Software |
112.6 |
|
CC Content Creator X2 64 Bit OS/32 Bit Software
|
112 |
|
In the Doom 3 tests, it's obvious that even this new
title cannot take advantage of dual core processors properly. AMD knows this,
and that is why it continues to recommend single core Athlon64 processors to
gaming enthusiasts.
So now that we've seen all the benchmarks for the Canada
Computer Content Creator X2 system, what does all this mean?