Unreal Tournament
2003 |
Source: Epic |
|
Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
UT2003 -
Flyby: |
640x480 |
FPS |
Ranking |
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
331.411 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
329.47 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
333.875 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (200/400) |
335.68 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (337/674)
|
362.88 |
|
UT2003 -
Botmatch: |
640x480 |
FPS |
Ranking |
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
109.83 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
110.165 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
110.691 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (200/400) |
111.17 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (337/674)
|
118.55 |
|
Finally we are starting to see some real benefits from
overclocking! If you are a gamer, running a high memory frequency does improve
performance!
Unreal Tournament
2004 |
Source: Epic |
|
Unreal
Tournament 2004 is the sequel to the highly popular UT2003 and uses the very
latest Unreal Engine technology. Unreal Tournament 2004 employs the use of
Vertex and Pixel Shaders and it's recommended that you use a DirectX 9 videocard
if you plan to play competitively.
UT2004 |
dm-rankin |
FPS |
Ranking |
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
126.49 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
128.01 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
127.96 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (200/400) |
128.06 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (337/674)
|
142.77 |
|
as-convoy |
FPS |
Ranking |
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
85.78 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
86.52 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
86.11 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (200/400) |
86.83 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (337/674)
|
92.62 |
|
ctf-bridgeoffate |
FPS |
Ranking |
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
176.05 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
177.63 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
179.42 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (200/400) |
178.88 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (337/674)
|
197.46 |
|
UT2004, like UT2003 gets a decent performance boost due
to overclocking. Office/workstation style applications might not get much from
increased memory speeds but games certainly do.
Doom 3 is
the most advanced game to date. it takes advantage of the latest videocard
technology and pushes the processing power of the CPU to its absolute limit. At
its highest setting, Ultra quality, texture sizes pass the 500MB mark which
means even tomorrow's videocards will have a hard time running everything. The
frame rates in the game itself are locked at 60 fps so anything above that point
is wasted. Each test is run three times with the third run being
recorded.
Doom 3 |
LQ 640x480: |
FPS |
Ranking |
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
125.2 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
126.4 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
125.7 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (200/400) |
127.5 |
|
2x 512MB Patriot PDC1G5600ELK PC5600 (337/674)
|
132.8 |
|
In our last benchmark Doom 3, we see a small increase in
performance due to overclocking. That little bit might be enough to push the
resolution one level higher. ;-)