Because of different displacement algorithms
and continuous improvements of the renderer, Maya 6 and its corresponding batch
renderer is absolutely required. The Test Scene is fairly processor-intensive
and can take anywhere from 2 to 20 minutes to render depending on your system
specifications. Rendering produces 1 frame (512x512pixels). Lower times are
better.
Maya -
RenderTest |
1 CPU |
Seconds |
Ranking |
Intel Pentium D 840 |
61 |
|
Intel Pentium D 940 |
60 |
|
AMD Athlon64 4000+ |
47 |
|
AMD Athlon64 FX-60 |
43 |
|
AMD Athlon64 X2 5000+ |
45 |
|
AMD Athlon64 FX-62 |
40 |
|
AMD Sempron 3600+ |
55 |
|
2 CPU |
Seconds |
Ranking |
Intel Pentium D 840 |
40 |
|
Intel Pentium D 940 |
38 |
|
AMD Athlon64 4000+ |
47 |
|
AMD Athlon64 FX-60 |
23 |
|
AMD Athlon64 X2 5000+ |
26 |
|
AMD Athlon64 FX-62 |
19 |
|
AMD Sempron 3600+ |
55 |
|
3D rendering depends heavily on L2 cache,
whereas office based applications are a little more forgiving. The decreased
amount of L2 cache handicaps the AMD Sempron 3600+ severely in Maya Rendertest.
Note that it generates the same 55 second result in each test because there is
only one processing core within the Sempron 3600+.
SuperPI
calculates the number PI to 1 Million digits in this raw number crunching
benchmark. The benchmark is fairly diverse and allows the user to change the
number of digits of PI that can be calculated from 16 Thousand to 32 Million.
The benchmark, which uses 19 iterations in the test, is set 1 Million digits.
Lower
numbers denote faster calculation times (seconds), and hence, better
performance.
SuperPi |
1 Million Digits: |
Seconds |
Ranking |
Intel Pentium D 840 |
39 |
|
Intel Pentium D 940 |
40 |
|
AMD Athlon64 4000+ |
35 |
|
AMD Athlon64 FX-60 |
32 |
|
AMD Athlon64 X2 5000+ |
34 |
|
AMD Athlon64 FX-62 |
31 |
|
AMD Sempron 3600+ |
42 |
|
Super Pi times are okay for a budget
processor, but clearly this is one area where the AMD Sempron 3600+ does not
shine.