By
combining DirectX8 support with completely new graphics, it continues to provide
good overall system benchmarks. 3DMark2001SE has been created in cooperation
with the major 3D accelerator and processor manufacturers to provide a reliable
set of diagnostic tools. The suite demonstrates 3D gaming performance by using
real-world gaming technology to test a system's true performance abilities.
Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3
and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics.
Higher
numbers denote better performance.
The
Chaintech Apogee AA5700U performs well even when 2x-4x AA is enabled. Our 3DMark
score does not drop very much when AF is enabled which is good news for those
sim gamers in the crowd. When both AA and AF are enabled the score is still
pretty good.
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
Like we saw
in 3DMark X2: The Threat is perfectly playable with 2x and QC AA enabled. AF
does not degrade performance very much at all, and enabling both AA+AF only
slows down things slightly.