CodeCretures requires a fully compatible DirectX 8 
videocard with preferably 128 MB of RAM to store textures. Codecreatures 
utilizes vertex as well as pixel shaders to run their tests.
  
  
    | CodeCreatures 1024x768 | 
  
    |  | Video Card | FPS | Ranking | 
  
    | 1. | Albatron GeForce4 
      MX440 | N/A |  | 
  
    | 2. | Albatron GeForce4 
      Ti4600 | 28.1 |  | 
  
    | 3. | ECS AG400 | 7.1 |  | 
  
  
    | CodeCreatures 1280x1024 | 
  
    |  | Video Card | FPS | Ranking | 
  
    | 1. | Albatron GeForce4 
      MX440 | N/A |  | 
  
    | 2. | Albatron GeForce4 
      Ti4600 | 22.3 |  | 
  
    | 3. | ECS AG400 | 5.7 |  | 
  
  
    | CodeCreatures 1600x1200 | 
  
    |  | Video Card | FPS | Ranking | 
  
    | 1. | Albatron GeForce4 
      MX440 | N/A |  | 
  
    | 2. | Albatron GeForce4 
      Ti4600 | 18 |  | 
  
    | 3. | ECS AG400 | 3.9 |  | 
The 
GeForce4 MX440 can't run the CodeCreatures benchmarks because it doesn't have 
hardware pixel shaders. The ECS AG400 is much slower then the GeForce4 Ti4600 
but at least it can run the benchmark.