Advanced Benchmarks: 3DMark2001, X2: The Threat
By
combining DirectX8 support with completely new graphics, 3DMark2001 SE continues
to provide a good overall system benchmark. 3DMark2001SE has been created in
cooperation with the major 3D accelerator and processor manufacturers to provide
a reliable set of diagnostic tools. The suite demonstrates 3D gaming performance
by using real-world gaming technology to test a system's true performance
abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point
Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics.
Higher
numbers denote better performance.
As we
mentioned earlier, fewer vertex pipelines means the GeForce 6600GT GPU cannot
pump out enough triangles to keep up when high AA levels are used. Still the
overall scores are pretty good here all things considered.
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), and new engine, shield, weapon and explosion effects. Objects
cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a previously
unseen level of detail.
It looks
like X2: The Threat at 1024x768 is not as stressful on the videocard as
3DMark2001. Only when 8x AA is enabled do we see a big drop in performance
figures.
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