Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
FarCry |
Regulator LQ 640x480 |
FPS |
Ranking |
Intel Pentium D 840 |
156.34 |
|
AMD Athlon64 4000+ |
167.18 |
|
AMD Athlon64 FX-60 |
191.4 |
|
AMD Athlon64 X2 5000+ |
164.56 |
|
AMD Athlon64 FX-62 |
183.86 |
|
Intel Pentium D 940 |
149.91 |
|
Intel Pentium D 940 (Overclocked to 4.4 GHz) |
175.31 |
|
Regulator UQ 1024x768 |
FPS |
Ranking |
Intel Pentium D 840 |
87.64 |
|
AMD Athlon64 4000+ |
96.4 |
|
AMD Athlon64 FX-60 |
112.92 |
|
AMD Athlon64 X2 5000+ |
96.65 |
|
AMD Athlon64 FX-62 |
109.57 |
|
Intel Pentium D 940 |
89.54 |
|
Intel Pentium D 940 (Overclocked to 4.4 GHz) |
97.53 |
|
In FarCry, the performance differences between the Intel
Pentium D 840 and 940 processors is very close. I would have thought that L2
cache would have played a larger role in this game....